As an AI language model, I do not have personal opinions or knowledge, but I can provide some general information about violence and timing in relation to MW2 (Modern Warfare 2) bug.
Violence is defined as the use of physical force to cause harm or injury to someone or something. In the context of video games, violence often refers to the depiction of violent acts in the game, such as fighting, shooting, or killing.
Timing, on the other hand, refers to the specific moment or point in time when an event occurs. In the context of video games, timing can refer to the moment when a bug or glitch occurs that affects the gameplay experience.
MW2 is a first-person shooter game that was released in 2009. In 2010, a bug was discovered in the game's multiplayer mode that allowed players to exploit a glitch in the game's code to shoot through walls and other solid objects. This bug was seen as a major issue by the game's developers and community, as it allowed players to gain an unfair advantage over their opponents.
The timing of the discovery of this bug was significant, as it occurred during a period of high interest and activity in the game's community. This led to widespread coverage and discussion of the bug, as well as calls for the game's developers to fix the issue.
Overall, while violence and timing are separate concepts, they can both play a role in the context of video games, such as in the case of the MW2 bug.
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